Entity goes undefeated despite lag disrupting Western Europe’s Dota 2 qualifiers for TI11

Lag could have performed a large purpose in Western Europe’s qualifiers for The Intercontinental 2022, but that didn’t halt Entity from completely dumpstering any person and every person who stood in their route to Dota 2’s largest stage. 

Alliance? Bodied. Team Liquid? Wrecked. Team Magic formula? Double eradicated in a 5- matchup that observed just a single video game go in excess of 40 minutes. That is the level of dominance Entity confirmed through these qualifiers, as the younger guns went undefeated and punched their ticket to TI11.

Regretably, the complete WEU qualifier knowledge was tainted by technical problems, server problems, and long waits between matches that could very effectively have impacted the final result of quite a few series. This provided the 3rd recreation concerning Into the Breach and Magic formula becoming delayed a day—which did not assistance considerably in the conclusion. 

Arguably the worst displaying arrived throughout Secret’s series with Liquid, wherever most of the gameplay was obviously showing the lag and FPS struggles that gamers were being working with, to the position where by zai and Resolut1on even joked that neither team should really use ultimates given that the servers experienced reliably revealed they could not tackle them. 

That of course was not the only visual appeal of lag or server problems through the party, with goonsquad, Liquid, and other teams pointing out that they had also been negatively affected all over the qualifier bracket. 

These troubles had been brazenly communicated with Valve and PGL admins in hopes of receiving anything set or obtaining a workaround—something that by no means took place. 

In fact, Entity’s manager Noah “Th3ReaLJP” Eigenheer confirmed Valve let Top secret and Entity know the finals would be performed on WEU Luxembourg servers in hopes of averting the issues Liquid and Key experienced leaping amongst other EU and RU servers, which worked to an extent, and the functionality was far better than the preceding spherical. 

Screengrab by means of Th3ReaLJP

Unfortunately for Magic formula, Entity appeared to have their selection from the begin and cruised to a 2- direct about a Puppy dog-led staff that seemed exhausted following virtually 12 hrs of opposition. That third sport was the only rather-competitive entry in the finals, but Magic formula didn’t hold a one guide just after the nine-moment mark. 

Entity was clearly the favored and probable would have ended up profitable the qualifiers irrespective of server troubles if their latest level of participate in is something to go by, but this is an additional lousy displaying from Valve and PGL in regards to web hosting impactful matches on the net.

Moving earlier the troubles, both equally Liquid and Solution nonetheless have a shot to make it to TI11, as both of those will be traveling out to Singapore to compete in the TI11 Last Probability Qualifier. This will characteristic the 12 second and 3rd put groups from every single region’s individual qualifier competing from Oct. 8 to 12 for the closing two places in the key event. 

If Top secret is equipped to pull off some of its LAN magic at the time extra, Puppey can keep his TI attendance file alive. He is continue to the only player to have attended each iteration of The Intercontinental considering the fact that profitable the primary TI with NAVI again in 2011—and he likely would like to maintain that rolling along with a shot at enhancing on his former roster’s 3rd-spot end at TI10.

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