Four months after its acquisition (opens in new tab) by sleeper videogame behemoth Embracer Group, Crystal Dynamics has formally announced that it after all over again owns Tomb Raider.
Crystal Dynamics did not create the Tomb Raider series—that honor goes to Core Design—but it place its stamp on the collection far more than a ten years in the past with Tomb Raider: Legend and then adopted up with quite a few extra prosperous additions to the collection, which include the 2013 reboot (opens in new tab) and the 2016 stick to-up Rise of the Tomb Raider (opens in new tab). Square Enix handed the collection off to Eidos Montreal in 2018 for Shadow of the Tomb Raider (opens in new tab), but now that Embracer owns all of it, it is really officially putting issues back again in position.
“We are fired up to tell you that Crystal Dynamics has taken regulate of several sport franchises—including Tomb Raider and Legacy of Kain—from the games’ previous owner, Sq. Enix Confined,” Crystal Dynamics announced (opens in new tab). “As a outcome of this change, Crystal Dynamics (or its affiliate) is now the proprietor of these online games and the controller of the gameplay and private information linked to them.”
“We look ahead to having this new and fascinating journey with you!”
In a separate statement, Eidos Montreal (opens in new tab) stated that it way too “is now the operator of the online games it produced, like the Deus Ex and Thief video games.”
The real level of each messages is to announce, as I am certain is demanded by law, changes to the terms and circumstances and privacy insurance policies of all impacted video games that switches your spouse in these authorized pacts from Sq. Enix to Crystal Dynamics or Eidos Montreal. But even while Crystal Dynamics, Tomb Raider, and all the relaxation ended up previously contained under 1 roof, you will find an undeniably sentimental facet to the concept of game titles returning to their rightful properties.
No matter whether that will add up to far better online games continues to be to be noticed, but the method has presently begun: Crystal Dynamics declared in April, in advance of the Embracer acquisition, that it experienced started development on a new Tomb Raider activity (opens in new tab) in Unreal Motor 5. Now if we can just convince Eidos Montreal to get rolling on a new Deus Ex, all will as soon as yet again be very well with the earth.